Working on my model’s arm/shoulder setup, figured how to have both inverse and direct kinematics with a simple change. These are two different ways to control character’s limbs so they either follow the hand or the movement is directed by the shoulder (In the case of the arms). It’s important to be able to use both kinds because some movements look wrong when using the wrong kind of kinematics, and since I suck at rigging I’ve mostly been muddling along with inverse 🙂
The problem is whenever I upgrade my character rigs it runs the risk of making my older animations no longer compatible (Some old ones I can’t even open without crashing the 3d program!) so instead of building an ever increasing library of movements it’s all a bit of a mess.
Dunno if anyone cares about this kind of technical detail on a porn site but there you go 😛
Well, I’m back. Circumstances beyond my control have kept me away from my computer and 3d software for too long, but now I’m back.
I’ve upgraded my software, and it turns out this version now has fluids! Wonderful!
Of course they’re tricky things to manage and it requires a lot of fine tuning, but I bet I’ll be able to get some decent bukkake done soon
Sorry for the silence but while I had some internet access I would’ve had nothing to post. I’ve been working on the Barb-e animation and I’ll post some of it tonight.