Working on my model’s arm/shoulder setup, figured how to have both inverse and direct kinematics with a simple change. These are two different ways to control character’s limbs so they either follow the hand or the movement is directed by the shoulder (In the case of the arms). It’s important to be able to use both kinds because some movements look wrong when using the wrong kind of kinematics, and since I suck at rigging I’ve mostly been muddling along with inverse
The problem is whenever I upgrade my character rigs it runs the risk of making my older animations no longer compatible (Some old ones I can’t even open without crashing the 3d program!) so instead of building an ever increasing library of movements it’s all a bit of a mess.
Dunno if anyone cares about this kind of technical detail on a porn site but there you go