The old sprite sheet!
No real reason the cycles are only 10 frames long, they could be longer but eventually I might want to make multitple versions to have different clothing/damaged clothing/no clothing so 10 seems like a reasonable compromise. OId school animation cycles I’ve seen on spritesheets can often be a LOT shorter, like 3 frames even…
Working on some cycles, non adult stuff because I still don’t have a lot of privacy unfortunately. Perhaps things will be improved next week, but there’ll be more traveling in the meantime.
I’ve figured out how to alias the sprite edges without losing aliasing inside, that helps with background integration. I’m basically going to continue plugging away when I can so things will continue very slowly but steadily.
I’ve been unable to do much work on the game for the last 3 weeks due to IRL issues. I’m travelling and had a combination of unreliable internet and lack of privacy for the last few weeks, but things should be a bit more stable for the next 3 weeks, so I should be able to get some progress.
Working on some sprite animation cycles and new character models… updates coming soon.
Another background test, I’ve also figured out how to do several things with sprites that weren’t immediately obvious once I decided to switch from 3d to 2D, I’m kind of busy with IRL stuff but progress is continuing