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  • Archive for the 'breath of fire' Category

    KATT IN THE WATER

    Wednesday, December 12th, 2007

    Katt washes up in the river. Who says felines don’t like water?

    Katt petrification

    Wednesday, October 3rd, 2007

    Okay this is a rare fetish but I’ve been meaning to try it for a long time, since I knew I could do it with a material modifier, Katt gets turned into stone.

    kattpetrified.gif

    I don’t have very fine control over where the petrification occurs, but it’s not too bad for a first attempt. I was meaning for the tail to be petrified last but for some reason it’s not being affected at all… oh well.

    And yes, some people find petrification sexy :) I guess it’s in the same category as Vore…

    Katt flash with interactive camera angles

    Thursday, April 26th, 2007

    Aand it’s ready. There are things I’d tweak but I’ve already spent long enough on this so far. Once I get a bit more comfortable with flash I’ll try to do more ambitious control schemes.

    Members can click on the image, enter their password and load the animation, clicking on the icon/logo changes the camera angles successively.

    Non members can either signup or keep lurking and leeching the next freebies I post. It’s all good!

    stopgap

    Monday, April 23rd, 2007

    kattbehind.gif

    I’ve had the more or less final version of this clip done for days but some problems keep delaying the final version, anyway for the time being the animated gif links to the lower res version (320×240) of the final clip, accessible for members. The final version will be twice the resolution and have interactive clicks to pick the camera angle.

    I’m tempted to make a model of Nina, the winged girl and add her to the mix…

    Katt rides along

    Friday, April 20th, 2007

    kattride2.gif

    The full size version of this with multiple selectable camera views will be available soon, it just takes a while to render so many damn frames.

    In position

    Tuesday, April 17th, 2007

    kattride.gif

    before I do a DP we have to get all the players in the right positions…