Multiple enemies, livestream?

multipleenemiesI have been working on support for multiple enemies on screen, it seems it can handle a few without much difficulty or slowdown even on my old laptop, the 3d models need to be optimized to be lighter though.

There’s a weird bug where the enemy will go into a injury reaction loop if he’s been hit at the same time he initiates a grab. I need to figure out why this happens.

Would anyone be interested in watching me work on livestream? I feel it might be like watching paint dry, but I guess it would help keep me focused.  Other 3d artists like Jessica Anner do it so maybe I should too.