I’ve been considering the future for my H animations, one of the major bottlenecks I always faced was render times, unfortunately animation master, the software I used for most of my animations, never really updated to multicore computers, so when I updated my machine I found myself with essentially no production upgrade.
I am now using blender but my computer situation isn’t optimal. I left my desktop behind in my last move and I’m limited to a 6 year old laptop. There are cloud rendering services available, but they cost money. Still, pre-rendered video is in many ways the past.
My focus the last year in blender has been learning the game engine, for my project Drow Huntress but it has other applications.
I could create standalone minigames featuring my character models, using realtime rendering and game inputs to select actions, with interactivity controls for speed, camera angles, etc… think of a cross between miku miku dance and super deepthroat, starring your favourite characters.
Sounds like a plan.